It isn’t reasonable to expect all those authors to write code to manually break the cycles themselves.This reminded me immediately of an MSDN article that took a decidedly different stance on pretty much the same problem in Internet Explorer:
Here's a quick tip for PHP error reporting and display in development.
When a project is in the early stages of development you want to see all the error information you can. You probably want E_STRICT on especially when you're starting from scratch, to help avoid relying on deprecated behaviour. The E_STRICT flag is only available as of PHP 5 and is not included in E_ALL until PHP 5.2 (there's a little disagreement on php.net between the definition of E_ALL in this table and the earlier note about error_reporting on the same page).
In an early development project you also don't want to have to keep tailing log files to see the error messages. That's a pretty sure way to miss errors. So you want to set the display_errors flag on. You also want to control this on a per-project basis, since some projects will have legacy bugs that you're not fixing right now and those can be left spouting errors to logs until someday in the future when you decide to fix them.
I've never been really in to PvP before. I played a little Warsong Gulch with my hunter a while back but now that I hit 70 a couple weeks ago with my main, I've developed a thing for Arathi Basin.
I've really just binged a couple of nights, once on Warsong Gulch and once on Arathi Basin. Once I noticed that some of the gear only costs 20 Marks of Honour from Warsong Gulch I thought maybe that wasn't a big purchase. I'm a casual player so I don't follow all the details of this. Still I'd like to get some better gear when it's within the bits of game that I'm going to play anyway. What I didn't realize until I went to turn my marks in for loot was that the much higher cost is the required Honour points. I've decided that I'll just PvP when I feel like it and if I get enough honour and marks from the various battlegrounds then I'll buy the pretty purples when I can. It can't be as simple as that of course. So I had to sit down and dig through WoWHead today and find what you buy how.
I want to build an application targeting the Android platform. I'm a little rusty with Java but I really like developing with Eclipse (I've been using it for some other stuff like PHP development). The ADT plugin got me started with the sample applications pretty quickly but now that it's time to deviate and build something of my own I have to set a nice low goal that I can knock out with a high chance of success. Then I can iterate and go a little deeper on the next pass. To start with I think I'll play with drawing primitive graphics. There's an API example called DrawPoints with some code that just spouts out random points on the screen. I took a fair chunk of that and stuffed it in to the "Hello, Android" application I built earlier.
All in all the activity's pretty straightforward and Eclipse makes it even easier. I'd post the code for drawing but it's almost identical to DrawPoints at this stage. The next step is to get some new code in there. I decided to go for my old standby, the Hilbert curve. I modified the code to suit the drawing environment but didn't get results right away. I learned a few things about debugging with the Android emulator and ADT in the process.
As I've been getting started with Android I decided to take some notes. What follows is something I wrote down as I was working on getting a first sample to build and download from Eclipse using ADT. I followed the instructions from Google and tried the troubleshooting directions. My platform is OpenSuse 10.3 Linux. This note might be helpful if you're trying to develop for Android.
I know I'm not the only one casting about for good application ideas to build on Android. Now that I have the samples building and running and I've got a little time on my hands, my plan for today is to move on to building some of my own original code. Since it's based on Java SE and not micro edition it should also be possible to port some interesting applications over. To start with I'm thinking of something simple and non-interactive like a screensaver or other eye-candy. After that I've got a couple other things up my sleeve but I need to try out the platform to see what's really doable.