I know Rob is going to say that taking the boothbabes out of E3 takes the fun out of the conference - but is that what you really think? Really really? Do you really believe it’s justified to use a woman’s body to sell a game? Would you want your daughter working there?The daughter card? Right out of the gate? Isn't that something like the thing about losing a thread by comparing the other party to Hitler? I'll go remind her not to stick candy in her butt. Anyhow, let me say that I don't go to E3 for the booth babes. They're definitely part of the show and I don't try to pretend they're not there either. I don't think losing them would take the fun out of the conference, but when you take away a feature that's enjoyable then, yeah, that takes some fun away. I'm not going to appologize to anyone for being intrigued by attractive women - after all, isn't that why models are used in advertising? Because they attract attention?
Tech Digest has a little more detail on the upcoming Eye Toy: Kinetic. I saw it at E3 earlier this year, and I'll say I was impressed. There are a couple major improvements over previous Eye Toy titles. In the game, they've set up trigger areas that aren't displayed on screen but help keep the camera calibrated for the user. This means better tracking than before.
One of the most exciting games for me to see at E3 this year was Age of Empires III (or AoE3 as it is affectionately abbreviated). I was an avid player of the first and second games in the Age of Empires series, and it was one of the few games I would go out and buy an expansion pack for without doing the usual heaps of research. Jeff and I have spent countless hours playing late night games of AoE, generally two of us versus computer controlled enemies (also called CPU or AI for artificial intelligence). The AI in AoE isn't that brilliant, but there's enough variety in the game types and maps in AoE to keep us entertained for quite a while. I think part of the reason I haven't gotten bored of fighting the AI is that I've never really tried to find a repeatable quick-win strategy. Instead, Jeff and I share some scotch over the internet while we blow an evening with Ensemble Studio's golden child.