I want to build an application targeting the Android platform. I'm a little rusty with Java but I really like developing with Eclipse (I've been using it for some other stuff like PHP development). The ADT plugin got me started with the sample applications pretty quickly but now that it's time to deviate and build something of my own I have to set a nice low goal that I can knock out with a high chance of success. Then I can iterate and go a little deeper on the next pass. To start with I think I'll play with drawing primitive graphics. There's an API example called DrawPoints with some code that just spouts out random points on the screen. I took a fair chunk of that and stuffed it in to the "Hello, Android" application I built earlier.
All in all the activity's pretty straightforward and Eclipse makes it even easier. I'd post the code for drawing but it's almost identical to DrawPoints at this stage. The next step is to get some new code in there. I decided to go for my old standby, the Hilbert curve. I modified the code to suit the drawing environment but didn't get results right away. I learned a few things about debugging with the Android emulator and ADT in the process.
As I've been getting started with Android I decided to take some notes. What follows is something I wrote down as I was working on getting a first sample to build and download from Eclipse using ADT. I followed the instructions from Google and tried the troubleshooting directions. My platform is OpenSuse 10.3 Linux. This note might be helpful if you're trying to develop for Android.
I know I'm not the only one casting about for good application ideas to build on Android. Now that I have the samples building and running and I've got a little time on my hands, my plan for today is to move on to building some of my own original code. Since it's based on Java SE and not micro edition it should also be possible to port some interesting applications over. To start with I'm thinking of something simple and non-interactive like a screensaver or other eye-candy. After that I've got a couple other things up my sleeve but I need to try out the platform to see what's really doable.
I wrote a program a little while ago that draws a Hilbert Curve. Really all I did was adapt the Java source code that’s on the Wikipedia page talking about the curve. That Java source used a class called SimpleGraphics that I’m not familiar with. I wanted to use SDL in C++ for my program. It was easy enough to convert the Java code to C++ but to do the drawing I decided to just implement a SimpleGraphics class in C++ that uses SDL to perform the actions that the program needs.
Since then I revived my interest in integrating scripting with C++ and pulled a Lua interpreter in to that project. Now my program loads a Lua script and executes it. The Lua script has access to the SimpleGraphics class that I wrote. Now that the script interpreter works and can call the drawing methods I decided to take the algorithm for drawing the Hilbert curve and implement that as a Lua script. It was actually pretty easy. The resulting source code works as a sort of Rosetta stone for the three languages.
I took a little break today from the C++ and Lua stuff I've been doing to have a look at Google's new phone platform. I followed the installation instructions and had some demos up and running pretty quickly. I also grabbed the source and poked around to see whose shoulders they stand on.
At level 69 you can use a Riding Crop to get a mounted speed bonus. Since my main is finally level 69 I've been eying the Auction House. I just lucked out and found one for only 41 gold. On my server they're usually over 80 so I snapped it up right away. Of course then I have the issue of switching trinkets so can have the Riding Crop while mounted and go back to my other trinkets when I dismount. This got me looking at macros again and since macros are written with Lua in WoW, I thought this ties in nicely with the Lua interpreter stuff I've been writing about lately. Today I'll share the macros I've been using for a while now to smooth the rough edges off the World of Warcraft interface. I didn't write most of them but I've tweaked them to meet my needs.