This morning we started with a session called How to Prototype a Game in Under 7 Days. The two presenters, Kyle and Kyle, shared lessons they’d learned while working on the experimental gameplay project from Carnegie Melon University. They also showed some of the games that came out of the project. There were lessons I’d heard and some that I didn’t expect.

In the Experimental Game Play project, participants followed 3 rules:

  1. The game must be made in less than seven days.
  2. The development team for each game has a size of one. One person does concept, design, programming, art, and sound (that’s one person for all those features, not one each).
  3. The game would be built to include a previously ageed-upon theme. There were many sessions for the project over the year and each session had a theme that participants must include. Examples of themes were things like gravity or springs.

Read the rest of “Rapid Prototyping from the Experimental Gameplay Project”…