I just got an email from GDC with a reference to their Programming Track Highlights. There was a session in there that I had meant to get back to - something on Test Driven Development. I’m not one to chase after every new programming methodology that someone thinks up, but I like to hear about the problems people are trying to solve through changes to their programming methodologies. Sometimes they make sense, sometimes they’re very unrealistic. So the session at GDC is called “Backwards Is Forward: Making Better Games with Test-Driven Development” and it’s put on by some people from High Moon Studios. I’ve already read the blurb at the GDC site, but I’d like to know more. First I’ll dig in to find out more about TDD, then I’ll see what I can find out about the speakers.
Read the rest of “GDC 2006: Test Driven Development from High Moon Studios”…